- Topic(s) of work:
- Public Media
Abstract
When a virtual journalist for a virtual
newspaper reporting on the digital world of an online game lands on the
real-world front page of the New York Times, it just might
signal the dawn of a new era. Virtual journalist Peter Ludlow was
banned from The Sims Online for being a bit too good at his job--for
reporting in his virtual tabloid the Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game--and when the Times,
the BBC, CNN, and other media outlets covered the story, users all over
the Internet called the banning censorship. Seeking a new virtual home,
Ludlow moved the Herald to another virtual world--the powerful
online environment of Second Life--just as it was about to explode onto
the international mediascape and usher in the next iteration of the
Internet.
In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald
as they report on the emergence of a fascinating universe of virtual
spaces that will become the next generation of the World Wide Web: a
3-D environment that provides richer, more expressive interactions than
the Web we know today. In 1992, science fiction writer Neal Stephenson
imagined the "Metaverse," a virtual space that we would enter via the
Internet and in which we would conduct important parts of our daily
lives. According to Ludlow and Wallace, that future is coming sooner
than we think. They chronicle its chaotic, exhilarating, frightening
birth, including the issue that the mainstream media often ignore:
conflicts across the client-server divide over who should write the
laws governing virtual worlds.
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